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EA Sports FC 25 review – taking graceful advantage of open gaming goal

PC, PS4/5 (version tested), Switch and Xbox One/Series X
While there are no spectacular advances on last year’s game, new refinements provide a vivid glimpse of what it’s like to be a genius on the field

It’s been a year since EA, having abandoned its Fifa licence, brought us EA Sports FC, the most awkwardly named sports game franchise since Peter Shilton’s Handball Maradona. Sales were apparently 5% down after the switch to the catchy new moniker, but profits were up thanks to the cash-raking power of Ultimate Team, EA’s controversial, financially voracious take on a Panini sticker album. Now we’re on to the follow-up and with Konami’s eFootball still underperforming and no new Fifa title on the immediate horizon, it’s another open goal for team EA Sports.

Fortunately for us, the developer is not taking its dominance for granted: there are genuinely intriguing new features here. Last year it was all about the advanced HyperMotion2 animation tech, this year it’s FC IQ, which looks to enhance the strategic side of the game by giving you intricate control over team and player mentalities. Here, you can tweak your build-up style and defensive approach, then go in and change the priorities of each individual player. Want Saka to play in an aggressively attacking rather than balanced role at Arsenal? You can make that change. Then, when you start a match his AI will be yelling at him to make forward runs at the expense of providing defensive support. It’s a fun option for Claudio Ranieri types, but a bit much if you’re just after a kickabout.

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